Gartner Hype Cycle 2011
Onderstaand is een oudere blog over de Gartner Hype Cycle 2011. Bekijk op de website van Gartner de Gartner Hype Cycle 2017 en 3 trends voor 2017Ieder jaar komt Gartner met een update van haar Hype Cycle for Emerging Technologies waarin het de stand van zaken schetst vwb technologische ontwikkelingen zoals social media, cloud computing, mobile, etc.
Deze week verscheen Gartner’s Hype Cycle Special Report for 2011 (via: Marketingfacts) waarin Gartner de stand van zaken voor 2011 schetst. Dit jaar heeft Gartner big data, internet of things, gamification en consumerization als nieuwe ontwikkelingen toegevoegd aan de hype cycle. Belangrijkste ontwikkelingen zoals Gartner die op dit moment ziet:
The connected world: Advances in embedded sensors, processing and wireless connectivity are bringing the power of the digital world to objects and places in the physical world. This is a slow-moving area, but one that is now accelerating with the growing pervasiveness of low-cost, embedded sensors and cameras. Relevant entries on this year’s Hype Cycle include the broad trend referred to as the Internet of Things; identification technologies, such as NFC payments (which will lead to broader use of NFC for other applications); QR/color code and image recognition; application layers, such as augmented reality, context-enriched services and location-aware applications; and communication technologies, such as machine-to-machine communication services and sensor mesh networks. Although this area will take at least another decade to unfold fully, many interesting and profitable opportunities will arise along the way.
Interface trends: User interfaces are another slow-moving area with significant recent activity. Speech recognition was on the original 1995 Hype Cycle and has still not reached maturity, and computer-brain interfaces will evolve for at least another 10 years before moving out of research and niche status. However, a new entry for natural language question answering recognizes the impressive and highly visible achievement of IBM’s Watson computer in winning TV’s Jeopardy! general knowledge quiz against champion human opponents. Gesture recognition has also been launched into the mainstream through Microsoft’s Kinect gaming systems, which is now being hacked by third parties to create a range of application interfaces. Other areas continue to progress more slowly, including speech-to-speech translation, augmented reality and virtual assistants, while virtual worlds remain entrenched in the trough after peaking in 2007.
Analytical advances: Supporting the storage and manipulation of raw data to derive greater value and insight, these technologies continue to grow in capability and applicability. Predictive analytics is approaching maturity, but researchers and developers continue to apply and improve the core techniques for new data sources. Image recognition is driving new capabilities in search, retail and social media, and also contributes to advances in other areas, such as augmented reality and video analytics, for customer service. Social analytics continues to take advantage of new sources and types of social information. Computational advances, such as in-memory database management systems and big data, take the scope and scale to new levels.
New digital frontiers: Crossing the traditional boundaries of IT, new capabilities are reaching levels of performance and pricing that will fundamentally reshape processes and even industries. Examples on this year’s Hype Cycle include 3D printing and bioprinting (of human tissue), and mobile robots.
Meer toelichting is te vinden in Hype Cycle for Emerging Technologies, 2011 (alleen voor abonnees van Gartner).